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Races of the Wild (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) ReviewRaces of the Wild is the latest from WOC for their races line. It includes information and stuff about elves, halflings, raptorians and other races.The book opens with the elves. It has the standard format of the other race books. It deals with lifestyle, philosophy, elves at war, culture and assorted other things. We get a section on the elvish dieties, some familiar some new. One of the new ones is named Vandra Gilmadrith, who is the daughter of Corellon Larethian. She is the wargodess for the elves.
The book has a section of elvish language and a naming chart which is nice. The elvish section seems to be a rewrite of the old elves handbook from the 2nd edition with a significant amount of new information.
The halfling section is organized in the same manner as the elves. The previous reviewer is correct in saying gypsy halflings which seems odd for most of the race. The pc halflings are the adventurer types while the race is a at home body.
There is one new diety for the halflings. Her name is Dallah thaun and is the diety of mystery. There is also a section of halfling phrases and a chart for creating names and places.
The raptorians are the new race introduced. My impression is that of quasi cat/elf with wings. The raptorians cant fly initally but can glide or have an assist in jumping. They have a nest culture. Every thing is from the nest but they spend significant amount of time away from it.
This race seemed to me kind of ho-hum. Earlier editions of D&D had a race called the winged folk who where elves with wings. This race seems very similar.
Next is a section on other races the catfolk(from the miniatures hand book I believe), as well as centaurs, gnolls, and another race the killoren, a race of fey. There is information to play these races as pcs also.
The prestige classes are next. Most of them are race related like the champion of Corellon, you need to be a elf. The one
I liked was the luckstealer, its for halflings but I will allow this for humans(I have a deity of luck in my campaign).
There are new feats, again mostly race related. There are tactical feats also. Tactical feats were introduced in the complete warrior. Again these feats are mostly race related.
A new list of gear for these races to use like the wildwood armor for the elves which has modifiers for max dex, armor check penalties and ac depending on the type of armor bought. There are new magic items like the swordbow which can be used as a bow or sword and if magical retains the same enchancement either way.
New spells and psionics are next with a new cleric domain for the raptorians.
The last part of the book covers campaigns and some beasts for the wild. There is an elvish hound (cooshee)rewritten from older editions.
In all this book was ok. I did like it a little better than the other two race books, but agree with the previous reviewer that it is primarily for completists and not necessary.
Races of the Wild (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) OverviewA new D&D sourcebook detailing various races that dwell in wilderness.Races of the Wild™ provides Dungeons & Dragons® players with an in-depth look at races that live in the wildest areas of the D&D world. It explores the classic races of elves and halflings, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition to information on the two major races, a new race is introduced. There is expanded information on subraces, along with a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.AUTHOR BIO: Skip Williams is currently a freelance RPG game designer.He co-authored the core rulebooks for the Dungeons & Dragons RPG and wrote the adventure Deep Horizon™. His most recent credits include Draconomicon: The Book of Dragons™ and Book of Challenges™.
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