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Quag Keep ReviewQuag Keep (1978) is the first novel in this fantasy series. Loosely based on early Dragon & Dungeon role playing games, this work has gamers transported to another universe by touching magical game pieces. There they become their game characters.In this novel, Milo Jagon is a swordsman drinking at the Sign of Harvel's Axe in the thieve's quarter of Greyhawk. On each thumb is a large ring and on his right wrist is a wide bracelet made of two copper bands holding a series of dice with varied numbers of sides. The dice are also copper colored and wrought with bits of gemstones for the numbers; these dice are fixed in place and do not move.
Milo vaguely remembers being Martin Jefferson, but his mind cannot hold that thought. He looks around and sees another man with a copper bracelet, but the others within the inn do not. This other man with a bracelet is even larger than himself and is dressed as a beserker with were-boar powers. He is accompanied by a pseudo-dragon.
The beserker also notices their identical bracelets and changes tables to meet Milo. He introduces himself as Naile Fangtooth and the pseudo-dragon as Afreeta. The room begins to empty until they are alone. Then two dice begin to turn slowly and a slight man enters the room. He informs Milo and Naile that they are summoned, but does not answer their questions. Although Naile objects, Milo convinces him to follow the messenger and leave the inn. As they travel, an Elf with an identical bracelet joins the group.
Milo, Naile and the Elf are taken to a tower room where they meet Hystaspes, a magician, and four others wearing the bracelets. Hystaspes introduces the group to each other -- the Elf Ingrge, the battlemaid Yevele, the priest Deav Dyne, the bard Wymarc, and the lizardman Gulth -- and explains that they have been brought to his world from another by an alien power. They also learn that Hystaspes has placed a geas on each of them to search for the one who has brought them to this world, for Hystaspes think that this mysterious power is bringing the two worlds together with probably disastrous results.
In this story, the seven gamers search first for Lichis, a powerful dragon who always takes the side of the Good and opposes Chaos. They only have a vague notion of where Lichis is laired, so they gather supplies and mounts and ride out on the quest. They are followed by the forces of Chaos.
This is not the author's best work by any means. However, it is the first novel based on a roleplaying game and reads much like a roleplaying quest. And it does have a certain flavor of the author. However, the conclusion is too abrupt and arbitrary (as happens in many roleplaying games). Luckily, there is a sequel.
Suggested for Norton fans and for anyone else who enjoys tales of questing, magic and the unknown.
-Arthur W. JordinQuag Keep OverviewQuag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton. Once, they were role-playing gamers in our world.They came from different places and different backgrounds.Now they're summoned together by some magical force'to a land that mirrors the games they used to play.Quag KeepCan they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home?
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