Showing posts with label richard baker. Show all posts
Showing posts with label richard baker. Show all posts

Condemnation (Forgotten Realms: R.A. Salvatore's War of the Spider Queen, Book 3) Review

Condemnation (Forgotten Realms:  R.A. Salvatore's War of the Spider Queen, Book 3)
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Condemnation (Forgotten Realms: R.A. Salvatore's War of the Spider Queen, Book 3) ReviewFirst off, for those that are reading this review to know if they should 'go on' in the series should stop right now and buy it. No matter how good this book is, it is a *must have* to continue the saga.
Secondly, I enjoyed the book. I was not bothered by anything in the style of writing such as the combat scenes, or character development. I believe this author gave more life and humor to some of the characters. Pharaun and Valas seemed to pickup a sense of humor in this book as compared to some of the prior books. Although some characters did not develop to a high degree, they assisted in pushing the storyline and the author spent more time on group interaction between the main Drow party. Overall a different author helps give you more experience with other writing styles.
It seems to me that each author does his best to make Quenthel more and more bitchy and "drow priestess" like. :) Each book she gets on my nerves more and more. Like a little spoiled girl with way to much power. Pharaun seems to act more like a teasing brother during this story.
Two things I did not enjoy which keep me from adding that last star:
1. The paper book cover over the hardcover novel is way to small and it makes the book hard to open, and slides off easily. Not a problem with Salvatores hardcover "Demon War Series". I just took it off while I read it (defeating the purpose of course).
2. Unless I am reading it wrong on page 315 the author writes: " 'Save your magic', Quenthel decided. 'That strand will do. Jeggred, Ryld, carry Valas and Danifae'" -- what? Jeggred is not even in the group in this scene, but back on the material plane while they are in the outer planes.... type-o? Pretty big inconsistency if I read that right...
Other then that, Its worth the money. Buy it, read it, and enjoy every minute.Condemnation (Forgotten Realms: R.A. Salvatore's War of the Spider Queen, Book 3) OverviewThe third title in the continuing saga of a war in the darkest part of the Forgotten Realms setting. This latest title continues and expands the civil war among the drow, one of the most popular races in the Forgotten Realms setting. Best-selling author R.A. Salvatore wrote the prologue to Condemnation and continues to consult on the series, lending his expertise as one of the most prominent creators of the drow society and the author who brought the society to the forefront of the Forgotten Realms setting.

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Unapproachable East (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting) Review

Unapproachable East (Dungeons and Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
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Unapproachable East (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting) ReviewI decided to write this review because I think some of the other reviewers here at Amazon have given this title short shrift.
The Unapproachable East is a great place to set a Forgotten Realms adventure which is different than your typical "Medieval Western Europe" type fantasy world. Admittedly, the book is not as good as the Silver Marches supplement, but it's pretty close. One reviewer mentioned that the artwork was as good as some home-printing jobbie. I disagree. There is some artwork that is stylisticly different than that we have seen in other WotC FR supplements. Some pieces are outstanding such as the Simbul's Palace and some are quite memorable such as the Ring of Grey Flames. Overall, I liked the art.
Content is also good. Here is a list of the chapters:
1. Introduction
2. Prestige Classes
3. Regions and Feats
4. Magic and Spells
5. Magic Items
6. Monsters
7. Adventuring in the East
8. Aglarond
9. The Great Dale
10. Rashemen
11. Thay
12. Thesk
13. Border Areas
As you can see, the content is pretty well balanced between background campaign information and "guidebook" overviews of the various areas. There is a good amount of plot hooks and plenty of places for a DM to set up a FR adventure that is different from the norm. I paid full price for this book when I bought it at a brick and mortar, and feel that it is well worth the value. There is plenty of material to read and enjoy even if you never use a bit of it for gameplay. It is much better than the 1st edition D&D compilation "Dreams of the Red Wizards". I don't give it five stars because it is not as much value for the money as the FR campaign setting (more pages +map) or the Silver Marches supplement (lower price +map) which I consider the best two FR products so far.Unapproachable East (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting) OverviewExplore a Mysterious Land of Might and Magic.Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerun as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with the monsters, nefarious organizations, and other perils that await unwary travelers in this treacherous corner of the Forgotten Realms game setting.* 12 new prestige classes * 21 new spells * 19 new monsters To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

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Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory) Review

Player's Guide to Faerun (Dungeons and Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory)
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Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory) ReviewSadly, Wizards of the Coast (or Hasbro, you decide) has become the bastion of corporate, "for-profit" literature at the expense of publishing quality and gaming innovation...
The trend of the 3.5 revision, admittedly largely unecessary and done primarily to renew a revenue stream from gamers willing to be duped into buying it (by some of its own authors!), continues with this weak text.
Short, with minimal additions and *many* only trivial revisions to 3.0 material, this book panders to the 'complete-ist' in many gamers, who will compulsively purchase any new material.
The only useful items (I won't go so far as to say novel) include the Initiate section (2 1/2 pages), the compiled spell list (made your own already?) and the magical item section (7 pages). Out of 191 pages, I will be using these 20 some odd pages.
Additionally, Wizards has failed to understand their own customers... Each new book excitedly proclaims how many new FEATS, PRESTIGE CLASSES and SPELLS that the book contains. At this point, with Dragon, d20 OGL products and WotC material, there are a mind-boggling number of each of these, with only minor and typically insignificant differences between many. While I like choices as much as the next RPG player, the novelty of splicing different class abilities together and calling them a prestige class has become tired.
What we're looking for, if I may be so bold to speak for my fellow gamers, is new contextual material. The "Campaign Journal" section of this book was billed as 'Current Events', but rather than breaking new ground, or exposing new information, it merely regurgitates the plotlines of recent FR novels.
So if you're one of the slavishly devoted purchasers of WotC products, a by-product of the previously quality material that the company *had* been putting out for years...
Stop.
You're encouraging them (with your hard-earned dollars) to publish respun garbage under the guise of NEW and IMPROVED.
Let's band together and vote with our dollars. Support the d20 labels putting out quality literature for discerning gamers (Malhavoc Press), not the tripe that's rolling out of what seems to be the nadir of WotC products.Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory) OverviewThe heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they'll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player's Guide to Faerûn provides a v.3.5 update to the Forgotten Realms setting, reintroduces some old favorites from 1st and 2nd Edition, and offers all-new character-building material.Includes* Over 60 feats * Over 30 prestige classes * Over 90 spells To use this supplement, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

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Forsaken House: The Last Mythal, Book I Review

Forsaken House: The Last Mythal, Book I
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Forsaken House: The Last Mythal, Book I ReviewFirst off...it is sad that (at present) 7 of 10, and 4 of 6 people have found two reviews "helpful" from people that couldnt even be bothered to take 5 minutes to go to dictionary.com and plug in the word "cwm". One of those reviewers even made the effort to consult the "Elven" dictionary in "Forsaken House" (a great way to determine how to pronounce character's names, btw, and generally a nice feature)...but mysteriously couldnt be bothered to peruse an ENGLISH dictionary. I thought it was fairly standard on the elementary school curriculum to teach people to look up words they didnt know in the dictionary...yet these scholars presume to stand in judgment and criticize this author's work. Shameful.
In my opinion, this book was a fine piece of work. I picked it up looking for a "change of pace" from Salvatore's Drizzt novels, and found that I enjoyed it considerably more than many of Salvatore's later works in that storyline...particularly the not-even-mediocre Paths of Darkness series. Spoilers forthcoming...If you scan many of the reviews for Salvatore's books, you find complaints that the "Champions of the Hall" (terrible LotR knockoff, btw) are invincible, even in the face of ridiculously mighty opponents such as dragons and higher demons...yet when the group of principle characters in this book suffer physically from their battles and/or one of them is killed (with appropriate emotional reactions from the remaining members of the band...not sure what that reviewer was talking about)...people come here and complain about _that_. Simply amazing!
Anyway, back to the point...I thought this book was great, and I am looking forward to the rest of the trilogy. I am not the biggest fan of the world of the elves, but I enjoy a good story and this book is just that. The author offers a great depiction of fights and larger battles, and even allows for consequence in those confrontations whereby, as I said above...unlike Drizzt and his gang...enemies actually get in a few hits on the "heroes" and do some damage. What a novel concept, eh? My only complaint falls back on the fact that I am not the biggest elven fanboy, and found the names difficult to roll off the tongue...but as I said, the elvish dictionary in the back of the book helps with that immensely.
I thought this was a very solid book and a fine addition to the universe of Forgotten Realms, and wholeheartedly recommend it to like-minded fans of the genre.Forsaken House: The Last Mythal, Book I OverviewHalf-demon, half-elf monsters infest the glades of the High Forest, the mountains around Evereska, and the very halls of Evermeet itself. They claim a birthright that was taken from them so long ago even the elves who imprisoned them forgot they existed. For millennia the daemonfey army planned, grew, and waited.Until now...House Dlardrageth is an ancient cabal of demon-spawned sun elves who burn for vengeance against the elven realms that defeated them long ago.Araevin is an elf mage from Evereska who discovers Dlardrageth's return and may have to spend his sanity to defeat them.Ten millennia of hubris, betrayal, failure, and retreat are coming to an end...

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