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Day of the Dragon (WarCraft, Book 1) (No.1) ReviewI am pleased to say, and surprised to find myself saying, that Day of the Dragon far exceeded my expectations in nearly every way. I was skeptical when I picked this novel up off the shelf - I expected typical fantasy series fluff, meaning mediocre writing, little plot, and adequate characters. However, the world of WarCraft has been well and lovingly developed by Blizzard since day one, so there was an abundance of backstory to draw on - and draw on it Knaak did. As has been noted by other reviewers, this story starts a little slowly and overwhelmingly simply because of the sheer amount of backstory dumped on the reader. Fortunately, this information is buffered by a much more complex plot than I would have had expected, engaging characters, and solid if not exactly evocative writing.Picking up sometime not too long after the events of the game WarCraft II (you certainly need not have played the game to understand the book, but having played it sure adds some depth to this novel), the Orcs have pretty much been beaten. Most of them are held in internment camps, but those still holding their conquered lands are fighting every step of their retreat. Their one true asset is the Dragonqueen, a dragon that they captured during the war, and have been breeding for dragons with which to terrorize their human, elven, and dwarven enemies. Enter Rhonin. A maverick Mage, he has been an outcast since his last mission ended in disaster. He is sent on a quest to observe the Orcs' movements by the Magi council, and on an additional, secret quest by one of the head Mages - to free the Dragonqueen, thus ending the Orcs' airborne reign of terror (and in the process redeeming his own failure and allowing him to regain a position with the Magi). Meanwhile, a mysterious nobleman, Lord Prestor, plays the leaders of the Lordaeron Alliance like instruments, bending them to his will and having himself named heir to the Lordaeron throne. Moreover, and perhaps worst of all, chaos-loving Black Dragon DeathWing is up to something, which can only mean no good for the forces of humanity. As all of this ties together, we get a solid novel with good character development, great suspense, and a slam-bang climax.
I had only two qualms with this novel. One was the lack of any sort of cartographic assistance. In the WarCraft II manual there was a perfectly good map - one to which I found myself constantly referring to figure out exactly where various events were taking place. It would have been a simple matter simply to include the map in the front of the book. My second problem is humor. Though the WarCraft games told a serious story, the games themselves were loaded with humor, none of which makes its way through to this book. It would have been a nice touch just to hear a character spontaneously shouting, "Stop poking MEEEE!" Make that three qualms. I thought that the obvious and almost obligatory love emerging between Rhonin and Vereesa was not handled well. It seemed more like a lust/duty relationship than any kind of true love.
This book paves the way for the canceled-game-cum-upcoming-novel Lord of the Clans, and has a whole bunch of hints and foreshadowing towards the forthcoming game WarCraft III. Overall, I'd say Richard Knaak has interpreted the world of WarCraft perfectly, with the result being a surprisingly good, engaging, and interesting fantasy adventure novel. Hopefully the next novel in the series will be this good. Recommended.Day of the Dragon (WarCraft, Book 1) (No.1) OverviewIn the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and Þre if the world of Azeroth is to see another dawn.
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