Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

The Ultimate Unauthorized Eragon Guide: The Hidden Facts Behind the World of Alagaesia (Inheritance Trilogy) Review

The Ultimate Unauthorized Eragon Guide: The Hidden Facts Behind the World of Alagaesia (Inheritance Trilogy)
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The Ultimate Unauthorized Eragon Guide: The Hidden Facts Behind the World of Alagaesia (Inheritance Trilogy) ReviewPathetic. Sad. Lame. Disappointing... The list goes on. I was a big Eragon fan when I was given this book(before the movie came out and completely destroyed the storyline) and I was very exited to get it for Christmas. I was startled when I opened the book and found out that the introduction was just an argument about why faeries must exist in the real world. This feeling quickly changed to disappointment as I found that the book's main goal was to show how Eragon's magic didn't match with how the person writing the guide sees it is in their version of reality. This guide is a waste of time... unless you want to learn about a paste that you can make with poppy sap and put on your eyes to see faeries.The Ultimate Unauthorized Eragon Guide: The Hidden Facts Behind the World of Alagaesia (Inheritance Trilogy) OverviewIn Christopher Paolini's thrilling Inheritance series, when a young boy named Eragon finds a blue gemstone in the middle of the forest, he has no idea what magic is in store for him. It hatches a sapphire-blue dragon, a member of a race thought to be extinct. Eragon bonds with the dragon and soon discovers that he is the first in a new line of Dragon Riders, fated to play a part in a war that is poised to sweep his land.The Ultimate Unauthorized Eragon Guide is an interactive book that looks deep inside the complex world of Alagaësia to reveal facts behind the magical people, places, and creatures that fill the Inheritance series. Also included in this comprehensive guide:* An in-depth look at the many folk references, myths, and legends that form the basis of the books* Fascinating facts about dwarves, giants, shades, and other creatures* A fascinating trip through the lore of dragons* Tips for writing your own fantasy story* A biography of the authorPlus tons of fun boxes and more! This book is a must-have for any fan of the Inheritance books.

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The Iron Tower Omnibus (Mithgar) Review

The Iron Tower Omnibus (Mithgar)
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The Iron Tower Omnibus (Mithgar) ReviewFirst I must say that most of the other 1-star reviews have detailed this trilogy's manifest faults awfully well - there's not a lot for me to add. I have to say that I'm in agreement with all of the negatives, to wit:
Tolkien plagiarism - well, duh. This makes the "Sword of Shannara" look like a masterpiece of originality in comparison. The very beginning, with the "young buccan Warrows" (McKiernan's strength sure isn't in his naming) practicing their archery, is just about the only scene that doesn't seem like a LOTR swipe. OK, the warrows are a little more warlike than the hobbits. So what? They also have a piece in the appendix called "On Warrows" - they're quite short - they tend to stoutness - they live in a peaceful country all their own and like to avoid the big folks - there's a town on the verge of their country called Stonehill (Bree) populated by men and Warrows, with an inkeeper named Bockleman (Barliman Butterbur) - four of them take part in most of the action of the book, with one Tuck (Frodo) being eventually responsible for the downfall of the bad guy Modru (Sauron) and his boss Gryphon (Morgoth). You get the idea.
But I guess one can plagiarise pretty baldly and get away with it. I don't think McKiernan got sued - if he did, he must have settled quietly - his books are still out there. So let's let go of that. If he's writing a copy, well, how does he write it? Not well at all I'm afraid. His heroes and villains are all paper-thin - Modru comes off as a James Bond villain at best, cackling about his plans to his helpless female prisoner and hissing a lot, and he's evil because....uh...he's evil. The heroes have no personalities either, and most of them cry a lot. There's no sense of landscape, of culture, of history, it all just feels tacked together, all makeshift and cheap, all no more detailed or interesting than the average AD&D game I was playing in college around the time this was first published. Others have mentioned how McKiernan flips back and forth between "quarrels" and "arrows" (it should be the latter in most cases) indiscriminately, but his writing is remarkably lazy and poor throughout. He uses the passive voice an awful lot and throws in archaisms and umlauts and accents recklessly, I guess to make it feel "old" and "epic", but he only succeeds in making himself look illiterate and pretentious. He also has one very curious trait that I've never seen anywhere before - he likes to abbreviate words that are not normally ever abbreviated, e.g. "landscape" becomes " 'scape". This choice and several other equally mysterious ones like using an apostrophe before non-abbreviated words ('Day) help contribute to the general sense that the guy never wrote so much as a letter between college and the writing of this book - and his editors didn't do him any favors.
And he's awfully, awfully obvious. When Tuck finds the Red Quarrel early on, we're never in the slightest doubt that he'll be using it to complete the Big Task and destroy the Big Nasty; when the heroes go underground in Dimmen-whatever (Moria) we know they'll have to face the Balrog-thing; when the eclipse is first mentioned there's never a shred of doubt that they'll have to reach the Big Bad Iron Tower before it. And so on. This is a book almost wholly without subtext, except maybe a very cynical one: how badly can a book be written, and how obvious can it's debt to LOTR be, and yet still be published - and even cherished by fantasy fans with little taste or experience. The answer saddens me.
The Iron Tower Omnibus (Mithgar) OverviewDennis L. McKiernan's Mithgar books are among the most beloved in all of fantasy fiction. The Iron Tower includes the first three novels set in the world of Mithgar-collected in a single volume for the first time-with an all-new introduction by the author.

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Shadowrun Book #1: Born to Run Review

Shadowrun Book #1: Born to Run
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Shadowrun Book #1: Born to Run Reviewi'm not exactly sure why they restarted this series, number-wise that is. perhaps to introduce new characters like kellan,lothan, silver max and the like. i am only four or five books short of reading (for the second time in some cases) the entire first run of the shadowrun series. it's tight as far as continuity goes, it makes reference to the "night of rage" and goblinization and other historical events in the shadowrun history. stephen kenson "keeps it real" in the true SR fashion. this book is accessible to all fans, new and old. this books does a good job explaining SR lingo,lifestyle and metatypes in an interesting manner, exciting to the new reader, but yet not redundant to the experienced SR reader. kenson does it again!! up there with charette !!! buy it !!Shadowrun Book #1: Born to Run OverviewEarth, 2063. Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations act as the new world superpowers, and the dregs of society fight for their own power. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done. Kellan Colt has come to Seattle to make a name for herself. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law-survival.

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Abacar the Wizard: Book One: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure Review

Abacar the Wizard: Book One: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure
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Abacar the Wizard: Book One: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure ReviewThis story begins in the "Magical Earth," which is just like the normal Earth around 584 AD or so. However the Magical Earth is populated by magical creatures and wizards. An army of goblins and orcs is sweeping across the land. In their path is a dwarven castle/city called Dwarven Pass. The goblins, who are armed with flying warships, wolf-riding infantry, and a hundred thousand orcish infantrymen, attack in a swarm during the night. Only the power of a small boy is able to turn the tide.
I have read several books like this but none of them have so realistically portrayed a midevil battle. Siege machines, bows, crossbows, and even slings are used by the orcs and goblins. If you want to experience a realisic and yet magical battle I would recommend you buy this book.Abacar the Wizard: Book One: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure OverviewTake an adventure upon the Magical Earth. The year is 564 AD. The Roman Empire's rule of Europe is being challenged by a fearsome army of goblins. The only power capable of stoping this force is a young wizard named Abacar. Learn how he and his friends travel across Europe in a flying ship, and how they deal with dragons, orcs, witches, and other monsters. They also meet many new friends along the way, including elves, dwarves, and a unicorn named Firemane.

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Child of a Dead God: A Novel of the Noble Dead Review

Child of a Dead God: A Novel of the Noble Dead
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Child of a Dead God: A Novel of the Noble Dead ReviewThis is supposedly the last book in the Noble Dead Series. The events in the book take place after Magiere and Leesil rescue Leesil's mother from her imprisonment in the Elven Territories. Disturbed by dreams guiding her to a mysterious castle, Magiere leads Leesil, Wynn, Chap, and their Elven protectors south. Her dreams have told her little else. On their trail is Magiere's half-brother, Welstiel, a vampire desperate to be freed from his bloodlust. For Welstiel, Magiere is the one who can guide him to this artifact.
The action was good and the description of the events was excellent. The ending was open for another adventure of Magiere and Leesil.
If you haven't read the other five books in the series, you will be confused about what is going on since the authors do not go into any real details of what happened in the previous five books. My biggest complaint about this book was that it seemed like every time you turned around there was a reminder that Welstiel was Magiere's half-brother.
Child of a Dead God: A Novel of the Noble Dead OverviewFor years, Magiere and Leesil have sought a long-forgotten artifact, even though its purpose has been shrouded in mystery. All Magiere knows is that she must keep the orb from falling into the hands of a murdering Noble Dead, her half-brother Welstiel. And now, dreams of a castle locked in ice lead her south, on a journey that has become nothing less than an obsession. Accompanying Magiere and Leesil are the sage Wynn, their canine protector Chap, and two elven assassins-turned-guardians who must fight their distrust of this sister of the dead. For forces more powerful than they are rallying around Magiere, arming her for the conflict to come. Because finding the orb may be just the beginning of the challenges that await her...

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Gambit's End: Book Three of the Divine Gambit Trilogy Review

Gambit's End: Book Three of the Divine Gambit Trilogy
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Gambit's End: Book Three of the Divine Gambit Trilogy ReviewDespite the attempts of a group of mercenaries-turned-heroes, the creature known simply as the Master now threatens to destroy the world of Tralodren and its existing pantheon of gods and goddesses. As Rowan works to save Cadrissa from the Master, Clara strives to keep hope alive among her companions, for this time, the gods themselves take a hand in shaping the destiny of the world. In this conclusion to "The Divine Gambit Trilogy" (Seer's Quest; Path of Power), Corrie has created a world of warring gods and goddesses; peopled it with humans, dwarves, elves, and other races; and infused it with life and color. This saga of faith triumphant belongs in larger fantasy collections.Gambit's End: Book Three of the Divine Gambit Trilogy OverviewIn the spirit of Eragon, Lord of The Rings, Dragonlance and Sword of Shanara, Gambit's End is the final book in The Divine Gambit Trilogy. A fantasy/action-adventure following up the two well-received previous volumes of the series (Seer's Quest and Path of Power), Gambit's End is a powerful and perfect end to this three part story. Though written for a slightly older market, it can still be enjoyed by tweens to teens and adults of all ages. In Gambit's End, The Divine Gambit Trilogy draws to a close when the mercenaries who have been drawn together since Seer's Quest, face off with The Master one last time. Unable to stop him from claiming his goal of godhood, those that survive discover the full scope of his plans and ultimately see just how large this gambit really is. With this greater revelation the three surviving mercenaries go on a desperate journey to try and find a way to stop The Master from not only claiming Tralodren as his own but all the power of the Tralodroen Pantheon as well. They are not alone in this as the gods have taken action, and sides, adding more complexity and uncertainly to the outcome. Between the various divine factions and alliances, surviving members of a mercenary band desperate to find the key to a weapon they hope to use against The Master, and two cosmic forces who are playing everyone as pawns in their own game, the gambit comes to an end that many had not been expecting.

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The Wonderful Adventures of Nils Review

The Wonderful Adventures of Nils
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The Wonderful Adventures of Nils ReviewThough this story easily deserves 5 stars, it suffers slightly due to the author's agenda (she was commissioned to write a geography book for children). Knowing this, it is easy to hurl criticism at those chapters that seem to exist solely for the purpose of education. Nonetheless, once this minor fault (and I am not really sure you can call it a fault) is recognized, the story of Nils is a fantastic one, seemingly not at all distant from native folklore and fairy tales, rich with an earthiness that simply doesn't exist in modern children literature. Of course, Lagerlof does more then simply make a modern day fairy-tale. There are passages here that are simply too delightful for description; one which comes to mind is a gathering of all the animals to celebrate the coming of spring--the image and significance crafted by the author are bound to stay with the reader for a life-time. I haven't read anything else by Lagerlof, and only found this book by accident at a local vendor. If I have any complaint it is that Dover does not offer the sequel to this work (at this writing anyway), though apparently another publisher offers it at a much higher price. I think anyone who enjoys folktales/folklore and whimsical animal fantasies (I.E. Wind in the Willows, the Moomin books, etc.) will find this book very rewarding and enjoy the opportunity to read an unknown classic (in Sweden, Nils actually appears on their money!)The Wonderful Adventures of Nils OverviewThis is a pre-1923 historical reproduction that was curated for quality. Quality assurance was conducted on each of these books in an attempt to remove books with imperfections introduced by the digitization process. Though we have made best efforts - the books may have occasional errors that do not impede the reading experience. We believe this work is culturally important and have elected to bring the book back into print as part of our continuing commitment to the preservation of printed works worldwide. This text refers to the Bibliobazaar edition.

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Dragon Champion (Age of Fire, Book 1) Review

Dragon Champion (Age of Fire, Book 1)
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Dragon Champion (Age of Fire, Book 1) ReviewE. E. Knight's Dragon Champion continues the popular tradition of animal perspective fantasy, but instead of rabbits, moles, or other woodland creatures as the protagonists, he carries it a step further with an animal which itself is a fantasy - dragons. It's a very clever concept, and like Knight's Vampire Earth series, he executes the basic concept with wit, excitement and flair.
Told from the viewpoint of Auron (later AuRon, when his wings develop and he can fly), it's a tale of a dying breed among men, Elves and Dwarves, and one dragon's quest to learn his place in the world and how he might change it.
This is not a fairy tale, for there is plenty of graphic violence, and the novel opens with a rather savage birth ritual involving survival of the fittest from a clutch of hatching dragon eggs. Knight blends his story with fascinating dragon lore, and manages to cover nearly everything you've ever heard regarding dragons, keeping the legends plausible, while maintaining his narrative pace and picaresque plot.
Knight does not make the mistake, as so often occurs in this sub-genre of fantasy, of making every human character evil. There are good and bad men, and there are good and bad dragons.
This novel is complete in itself, but my understanding is that Knight plans to continue the series with novels told from the perspectives of AuRon's surviving sister and brother, and then a grand finale fourth volume tying all three together.
Get in on the beginning, readers. It's going to be something special.Dragon Champion (Age of Fire, Book 1) OverviewAfter escaping those who killed his siblings, Young Auron, a rare, defenseless gray dragon, fears he might be the last of his breed. Armed with nothing but his claws and a boundless determination to survive, he sets off in search of his kind. But to find other dragons-or, at least, find out who's killing them off-Auron will have to search a world of mercenary elves, vicious humans, and dangers of all kinds. Finding allies in the strangest places-and himself along the way-Auron is on the trek of a lifetime.

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Always Picked Last (Choose Your Own Adventure - Dragonlark) Review

Always Picked Last (Choose Your Own Adventure - Dragonlark)
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Always Picked Last (Choose Your Own Adventure - Dragonlark) ReviewI bought a few of these books for my girls ages 5, 7 and 12 and they all love them. It's very neat that there are so many possibilitiesAlways Picked Last (Choose Your Own Adventure - Dragonlark) Overview
Have you ever read a book that's about you? This book is!

You are the littlest elf. When it's time to play sports and games, you are always picked last. But you have secret talents no one knows about. Should you exaggerate your talents to impress other elves? Even lie a little? Or should you just keep practicing your skills and have faith the other elves will find out how special you are in the end?

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The Land of the Silver Apples (Sea of Trolls Trilogy) Review

The Land of the Silver Apples (Sea of Trolls Trilogy)
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The Land of the Silver Apples (Sea of Trolls Trilogy) ReviewI love this woman. I love every single thing she's written, albeit some more than others, so I am admittedly very biased when it comes to her works.
The book takes place after The Sea of Trolls when, among other things, Jack's sister Lucy is taken by elves and he has to travel underground to their lands to get her back.
The Land of the Silver Apples is such a good middle book. The story moves along at a great pace, and not once did I want to put it down. She has a delicate touch with the religious issues inherent in writing in this time period (Christian vs. Druidic vs. Nordic), and writes each in such a way that none of them are put down. It's quite lovely to not have to put up with an author hammering their beliefs down my throat.
I also adored her take on elves. I've never seen anything like it. Very refreshing and original, things quite lacking in the general portrayal of elves.
All her vivid, distinct characters are what really what give this book it's umph, though. Jack has matured, though he still has a lot of growing up to do, and seeing the great variety of characters through is alternately wise, sympathetic, jealous, and juvenile-ly hateful perspectives is just wonderful. A great amount of the cast from the Sea of Trolls returns, and the new additions to the cast are fully-fleshed and original.
The only disappointment I had was that there wasn't a greater role for the Picts. Or, rather, the Pictish Beast. ...it just seemed odd that one of the chapter headers was a Pictish Beast, it's mentioned once in a chapter, it's in the glossary, but... there's nothing else on it. Well, I guess it's such an indistinct beastie that I can say I wouldn't have wanted to tackle it myself.
All in all, another amazing book from an amazing author. I'm waiting on the edge of my seat for the next book!The Land of the Silver Apples (Sea of Trolls Trilogy) Overview

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A Wizard In A Feud Review

A Wizard In A Feud
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A Wizard In A Feud ReviewPlease do not take my header the wrong way... I love Stasheff's many series, and will continue to buy hardbound copies as they are released, sight unseen. I would never turn aside a new reader, but I would never recommend this particular title as a jumping on point either.
Magnus and Alea are continuing on their now joint quest to alleviate suffering throughout the lost colonies... that is, they are looking for worlds that have degenerated into an oppressive socio-economic society that has no chance of bettering it's people. Magnus and Alea attempt to move the society in whatever direction would most benefit that particular planet. The series started out by making the point that Democracy was Good. It then proceded to show that other forms of government are just as valid provided there are controls in place for each type... socialism, conservative theocracy, matriarchal oligarchy, etc... what works best for THOSE PEOPLE, regardless of what form it may take.
This time around, Magnus and Alea find a society broken into clans much like the Scottish Highlanders, but with a more Hatfield & McCoy feel. The clans are in constant conflict with one another, while fearing the native "elves" and "fairies", and the remaining Druids try to spread a message of peace that no one can believe anymore.
As in the last book, Evanescent (the great big cat-like Esper from 'A Wizard and a Warlord')seems to be more in charge than just tagging along for the ride, Magnus seems to become ever less powerful, and Alea grows stronger. On the up side, we are given another glimpse into the growing relationship between Alea and Magnus, and the very real psychological hurdles that Magnus has built. Alea is more likely to understand where they are in their relationship before Magnus ever gets through his own barriers. And there are ever more hints of Magnus' desire to go home, if only to visit and rest up.
To sum up... love the series... plot dwells less on protagonists abilities than on their function as tools for their silent partner. I DO appreciate the pacing of the growing relationship between the two leads, the woman will usually figure out the obvious before the guy EVER gets a clue. By the same token, the previous two books have hinted at Magnus' return to Gramarye... will the next deliver? I hope Stasheff has not exhausted all the avenues he wished to explore with Magnus, but I would enjoy a less stagnant Magnus who once again solves problems on his own, with support and ideas from Alea, and let Evanescent just WATCH this time. The cat is nice, but it is too much a ghost in the machine. Get Magnus home for the wedding.
Again, do not start the series here... go back a couple of books. Thank you for your attention, you may resume browsing...A Wizard In A Feud Overview

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The Heart of Lichien Review

The Heart of Lichien
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The Heart of Lichien ReviewDon't let the fact that this book is 602 pages daunt you. By the time you get to Page 602, you'll be begging for more.
The author lures you into "The Heart of Lichien" right from the beginning. From page one you're drawn into Kellen's world, which leads to all the other characters, all of whom are richly drawn, each with their own unique past with mysterious hints that leave you wanting to know more.
Not only do the characters have heart and depth but the universe of Sennovia and its history will draw you in as well with its myths and legends and sorcery and magic and the thrill of battles lost and won. Will good win over evil? And how much will Kellen and his friends lose in the winning?
In the same vein as "Lost", the author answers one question only to leave you with another. Her adventuresome group of characters leave you wanting to spend much more time in the Sennovia universe, just as Weis and Hickman do with the Dragonlance series. There is that same sense of grand adventure in "The Heart of Lichien." Of an adventuring group that don't always see eye to eye but don't cross one of them or you'll answer to the others. You'll be left bemoaning their loses, cheering their victories and crying out delightedly for more adventures.
This is a book that runs of the gamut of The Great Adventure. Deceit. Honor. Courage. Failure. Tears. Laughter. Love. Hate. All encompassed in that great spirit of adventure. Of reaching for and achieving more than we are. Don't miss out on it. This one's a keeper.The Heart of Lichien OverviewA fast-paced, fantasy adventure set in the land of Sennovia.A land far to the north, shadowed in mysticism.A place spoken about only in whispers, a place cursed.Yet this is the very place Kellen finds he must go, despite his fears, as the Black Guard of legend invade his homeland.He is captured by the rebels and unwittingly joins their cause to save the Throne and a beloved princess.His path seems simple until he meets Sasheer, a man hauntingly familar, handsome, cynical, and far more dnagerous than all the dark whispers combined.Plagued by sensual nightmares and befriended by an unusual Drow warrior, Kellen must now decide what is real and what is imagined before the events of the past come back to kill them all.

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Destiny's Warriors The Beginning (Volume 1) Review

Destiny's Warriors The Beginning (Volume 1)
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Destiny's Warriors The Beginning (Volume 1) ReviewThis book is one I would suggest to all those lovers of fantasy who would stay up late reading. This is most obviously the begining of an epic fantasy that will drga readers through many volumes. Kudos to the author.Destiny's Warriors The Beginning (Volume 1) OverviewThe first in a series of 10 novels, a fantasy romance. Each novel is a cross of genres to include, science fiction, thriller, horror, action and adventure. Something for everyoneDestiny's Warriors The Beginning by R.M. Putnam is an epic fantasy tale submersing its readers in a world of might, magic, mystery and myth. Passions run high in this grand literary opus. In Destiny's Warriors The Beginning, the reader is privy to a world where Gods demand bloody human sacrifices and mortal man is forced to appease the powers that rule over them. It is a world where lovers fall victim to their lust and mighty heroes face unspeakable terrors created by their own hearts. All of this is set against the backdrop of an ancient prophesy foretelling of great and terrifying events that will change the world of Gods and Men forever.

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The Last Dragon Review

The Last Dragon
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The Last Dragon ReviewYorsh is a young elf on his own in the world. The elf village that he lived in was destroyed in a flood caused by the continual rain, and now Yorsh, who is a very young child, has no one to help him. Elves are hated and feared by humans, but when Yorsh meets a human woman who is in equally desperate circumstances, she takes pity on him and helps him out. Later, they meet a human hunter who also joins the group. Hilarious misunderstandings ensue, as elves and humans think very differently. In one such episode, Yorsh, who is horrified at the thought of eating anything that thinks, brings the hunter's meal, a rabbit, back to life, much to the hunter's regret. As time goes on, Yorsh and the humans grow to understand and care for each other. When Yorsh discovers a prophecy involving the last elf and the last dragon, he begins to realize that his future may have some surprises in store.
This book caught me quite by surprise. When I read the description, I thought, "Elves..dragons..prophecy..yeah, yeah, seen it before." But really, The Last Dragon turned out to be quite different than what I expected. It's playful and funny, yet touching and poignant. de Mari is obviously smart, witty, and creative, and it shows in every word of this book. The initial misunderstanding between the elf and the humans is funny, but it could have easily turned into a one trick pony that would have eventually become tiresome. But de Mari is smart enough to not try to sustain it for the entire book. Instead, like a composer writing a symphony, she has created variations on the themes of perception and point of view throughout the book. As Yorsh grows, so does his understanding of the world and the other species around him. Yet even as an adult, he retails a certain quality of childlike innocence that is very appealing. I also like the way de Mari makes clever use of repetition of certain seemingly unimportant elements to create connections between the different parts of the story. Sensitive kids should be forewarned that there are a couple of sad parts in the book, but it's not overly scary.The Last Dragon Overview

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The Doom Guardian: Chronicles of Cambrea Review

The Doom Guardian: Chronicles of Cambrea
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The Doom Guardian: Chronicles of Cambrea ReviewOn the Kindle, it's hard to judge a book by its cover. Sometimes, though, when an author is particularly attentive to detail, you can judge a book by its epigraph. Julie Ann Dawson is one of those authors, and her novel The Doom Guardian is a book packed with such detail that a re-read may be in order. But first things first-turn to the first page after the copyright and you'll find this:
This is a work of fiction. Any resemblance to persons living, dead, or undead is coincidental, and, truthfully, quite odd.
Now I don't mention this because it's central to the plot-if you remember that blurb I posted a really long time ago promising to get this review up a really long time ago (right...sorry about that), you'll know that this first book in the Chronicles of Cambrea series is populated by a whole host of humans, vampires, human-vampire hybrids called dhampirs, dwarves, elves, necromancers, spell-casters, capricious deities and the calculating priests who serve them. What the little disclaimer does do is hint at the author's sense of humor and exception attention to detail-two things that can never hurt in speculative fiction.
After that eerie little message to the reader, Dawson jumps right into the story: describing in gory detail a hideous birth scene in which our heroine Nadia dreams of a woman "tied down to the massive stone altar, screaming the scream of a woman about to give birth to some hell spawn from the deepest pits of the lower planes." On first read, I thought that was some sort of really elaborate simile, but I guess I didn't read the blurb closely enough myself, because our author means it literally.
Dawson doesn't mess around: her description is rich and, at times, gruesomely vivid, but with a plotline as twisted (and I mean that in every way) as The Doom Guardian`s, there's no room for extended metaphors. Step aside, English majors-we have a real storyteller in town.
What particularly interested me about the novel is its aspects of fantastical polytheism-Dawson does an excellent job drawing a society of many religions, where the gods actually answer your prayers (not often in the way you'd like-just ask the dwarf trapped in a stalagmite cage), and priests mediate between necromancers and cults of assassins. When it comes to our heroine Nadia, I get a sort of Constantine and The Lies of Locke Lamora (see Scott Lynch) vibe-some exorcisms, plus some corpses, plus some shadowy cults. And that's just fine with me.
Final Verdict:
D&D fans attention! Be not thrown off by the entrance of "chaos diamonds" into the story. In The Doom Guardian, Dawson fills a fully engaging society with an interesting cast of all the fantasy creatures of myth, legend, and nightmare. When it comes to pinning this story down to a genre, science fiction certainly isn't it (if you want your "magic" founded in quantum mechanics, look elsewhere). The Doom Guardian is closer to fantasy than anything else, with a little horror tucked in for good measure.
Reading Time: One month, for a college student between research conferences.
Availability: $4.99 in the Kindle store is, in my book (err, blog, I guess) still a little steep. I'd suggest sending yourself a sample and seeing how you like the first 500 locations before handing over your crisp green Lincolns.The Doom Guardian: Chronicles of Cambrea OverviewFor centuries, the Spirit Wall has protected the world from the terrible powers of the undead god Vagruth. But now the Spirit Wall has begun to crumble, and with it the only thing preventing the world from becoming overrun by undead hordes. Meanwhile, the demonic Felsworn seek to take advantage of the chaos and enact their own plans. In a world fractured by politics, greed, and apathy, fate will unite three unlikely heroes to save the Spirit Wall from destruction.Nadia Gareth knows all too well the evils that lurk in the hearts of the Vagruth's minions, the Necromancers. Nadia walks the land as a dhampir, a cursed thing trapped between the worlds of the living and the dead as a result of the Necromancers' vile experiments. Yet her curse also gives her the strength she needs to combat the forces that seek to turn everything around her into an undead waste. But this is one fight that may be too much for her to handle alone. Darseidon Stonecleaver survived the War of Reckoning, and now journeys to the Mouth of Chaos to retrieve the Chaos Diamond, the one thing powerful enough to save the Spirit Wall from destruction. As he enters his Twilight, the aging dwarf knows it isn't a matter of if he will die, but when. He can only hope to complete his last mission before it is too late. Nigel Stormthorn just wants to escape town with his stolen gems, but finds himself caught up in events that may determine the fate of the world. As his survival instincts wage war against his meddlesome empathy, he discovers that perhaps his gems are of less value than the secret that resides within him.

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Saving Santa's Seals (LeapKids) Review

Saving Santa's Seals (LeapKids)
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Saving Santa's Seals (LeapKids) ReviewGreatest kids book I've read in a long time!! I am 43 years young and I thought this book was outstanding, I couldn't put it down and had to finish it!
I thought it was a great twist on Christmas with the Santa's Seals helping Santa bring presents by using underwater caves and beaches to meet him with the presents! You have to have beaches at Christmas!
I also loved that Murphy answered my question as a kid, How does Santa get in your house if you don't have a chimney or fireplace? Of course-magic keys for a one time use to get in the door!! Ingenious!!!
My 11 year old and 9 year old have read it and I'm reading it to my 5 year old now! And they love the book!
Just a great story line for any age!Saving Santa's Seals (LeapKids) Overview
"A fun read! Murphy sure knows how to weave a story. He had me from page one. Whether you're a young reader or an adult, you'll want to join the journey. And don't forget to admire the view: Adam Taylor's illustrations are as vivid and evocative as the writing."—Lisa Mullins, PRI's The World

"A captivating, fresh addition to a long list of Christmas titles. Murphy is one of those rare adults who is strongly in tune with his eight-year-old self, able to capture the excitement, adventure, and feelings of childhood, and the magic of Christmas. His tale of twists and turns, actions and dilemmas is told as if he actually lived it. . . . Perhaps he did!"—Martha Zschock, author of Journey Around Cape Cod

"A sweet, imaginative story about something that writers, budding writers and educators can relate to: writer's block."—Emily Chetkowski, author of Pumpkin Smile

Praise for the Belltown Mystery series:

"Murphy is a Robert Ludlum for the 10-14 year old set, but with more likeable characters and more fun amidst the terror. —Dan Scully, Boston Magazine

"A novel that middle school readers will devour."—ForeWord Magazine

When eight-year-old Ryder asks Santa to help his uncle Ted overcome writer's block and create another amazing story, he cannot know that they'll both be getting the best present ever. But is it real, or just a wonderful Christmas dream?

T.M. Murphy, featured in the new book 101 Highly Successful Novelists, is the author of the Belltown Mystery series, listed as a Favorite New Series by BookSense Children's 76. Murphy spends his days touring schools, motivating kids to write, and teaching young writers during the summer at The Writers' Shack in his hometown.

Adam Taylor's diversified illustration and animation talent has appeared in television, film, publishing and the Internet, with projects for MGM Studios, Disney, Virgin Records, CBS, National Geographic Kids, VH-1 and MTV. Productions include Pink Panther, Baby Pink Panther & Pals, Stargate Infinity, Bulletproof Monk, and the "Pink Panther's Penthouse Party" music video featuring Henry Mancini's Grammy-Award-winning "Pink Panther" theme. Adam, a Massachusetts native, now lives in Los Angeles.


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The Crimson Talisman (Eberron / War-Torn, Book 1) Review

The Crimson Talisman (Eberron / War-Torn, Book 1)
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The Crimson Talisman (Eberron / War-Torn, Book 1) ReviewIt took me a while to finish this book, as another reviewer said, it is boring in many places. The book suffers from several over done cliches. At first everyone and everything is just too mysterious; you have a mysterious cleric leading a boy with a mysterious artifact on a mysterious journey where they meet a mysterious peddler and are chased by a mysterious evil knight.
Later, the book suffers from the "Show me, don't tell me" syndrome. The characters continually repeat the same thing over and over just to remind the reader of certain facts.
The book also fails as a Dungeons & Dragons tie in product. First, a D&D book needs to have reconizable aspects of the game within it. If I am halfway into the book and the Cleric has not cast a single spell, something is wrong here. Secondly, the author did not do his homework where Eberron is concerned. House Orien is a human house, a half elf would not have the Mark of Passage. The creator of Eberron, Keith Baker has pointed this out.
One thing more I would point out, while this book is part of a series of books; Thw War Torn series. They are all stand alone stories with the theme of recovery from the last war. Don't let this book stop you from looking at the other books in this series.The Crimson Talisman (Eberron / War-Torn, Book 1) OverviewThe first book in a series of high adventure novels set in the Eberron™ Campaign Setting.The Crimson Talisman is the first title in a new Eberron™ series that focuses onwar-torn souls that have known nothing but a world in chaos. Each book in thisseries will focus on the aftermath of The Last War, in which every realm ofthe Eberron setting fought a bitter and long-lasting battle.AUTHOR BIO: ADRIAN COLE is currently the Director of College Resources in a large secondary school in Bideford, England. He remains best known for his DreamLords trilogy as well as his young adult novels, Moorstones and The Sleep of Giants.

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Agents And Adepts Review

Agents And Adepts
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Agents And Adepts ReviewThis sixteen story collection introduces readers to a fabulous fantasy author who effortlessly creates realms so magical that readers will finish AGENTS AND ADEPTS in one sitting (this reviewer broke her rule of a tale or two a day over a couple of weeks). Each contribution insures that characters, including mythological and personification of planets and animals, seem very genuine. An added bonus is that several entries provide a delightful glimpse into the wizard world of the CRYSTAL THRONE. If the quality of these short stories is any indication of the novel, this reviewer will compete with other readers to obtain a copy.
Using humor that is rarely seen in the typical save the world or die genre, Kathryn Sullivan furbishes a wonderful book that makes fantasy seem real, fun to read, and entertaining. Just set aside a few hours because the exploits of the twins and others will make the audience complete in one delightfully entertaining sitting. Ms. Sullivan is an adept (and I am not her agent) worth reading.
Harriet KlausnerAgents And Adepts OverviewFrom EPPIE winner Kathryn Sullivan, sixteen stories of magic and offworld adventure. Here you'll find tales of wizards training apprentices and interstellar operatives protecting more primitive worlds. How one university copes with a student from very far away, and where do some wizards get their supplies? These are stories of agents of change and adepts in more than magic. Gathered here also are several tales from the Land of the award-winning The Crystal Throne from both the far past and the near present: "And Softly Follow," where a young man whose dreams foretell the future contacts the wizard Calada for help; "Horsefeathers," the story of a young girl who can talk with animals sent to find the feather of a horse; and "The Windkin," where tradition and love of knowledge clash.

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The Crystal Throne Review

The Crystal Throne
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The Crystal Throne Review13 year old Jeanne Tucker always had belief in the unusual. It would be hard not to being so unusual herself. Peter Burns' only belief is in what he can see, touch and feel, pragmatic to the core. When a freak accident sends both Jeanne and Peter through a guardian tree and into a world at war they each find they must cultivate their special talents to overcome evil and find their way back home.
I have conflicting feelings about this story because there are some themes so obviously culled from another famous work, but at the same time it is an interesting tale which runs very smoothly. This is a book which was originally self-published and earned the 2002 EPPIE Award which I believe led to its publication through the Amber Quill Press. This fact by itself was enough to make me curious about the book. I was surprised after starting the story to find it was written for a much younger audience than I originally expected. I believe this is a story best suited for early tweens and younger teens. It was well written, the characters were engaging and the story moved along quickly. I especially liked the "Fleet Ones" as characters and have to let out my fan girly squeal for the love of horses *giggle*
Keeping this in mind I have to say I was very strongly reminded of The Lord of the Rings (the movies if not the books). I'm not the sort of person who typically notices similarities that other people find obvious, but to me this story took the liberty of lifting quite a bit of the plot and characters from that classic. There is, of course, the quest against evil, a grey wizard, a blond elf, a hidden glen where a counsel of war is held, and even a magically endowed ring involved. However, considering the age the story is most suited for its intended readers probably won't notice and certainly won't mind this storyline re-hash.
I also have to particularly mention Peter, while being a character I liked very much, was unbelievable as a 12 year old, acting way too mature for his years (although he did play a respectable Samwise to Jeanne's Frodo). I got the impression the characters were introduced to us as being so young so that she could write this more as a friendship based fantasy rather than a romantic one. Jeanne is a good example of a strong, young heroine and together the main characters shared a strong friendship and some interestingly diverse but still interconnected powers. It isn't often that I enjoy non-romantic stories, but I will say that this one was pretty good. There was a small bit of redundancy in description and maybe a couple general typos, but nothing I found too distracting. Overall I think this would be a very good story for the age level it seems to be aimed at and I would recommend the book.The Crystal Throne OverviewHow would you cope with being pulled into a land where magic exists and you're the people's only hope? Peter Burns doesn't believe in magic. But when horses talk to you and a witch hound swoops out of the sky, how long can you disbelieve? Jeanne Tucker believes in magic, but she's teamed with someone who'd rather examine the special effects. The two must learn to work together in order to defeat witches and unravel a curse that has enslaved an entire land.

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Marked for Death (The Lost Mark, Book 1) Review

Marked for Death (The Lost Mark, Book 1)
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Marked for Death (The Lost Mark, Book 1) ReviewMarked for Death is an entertaining and action-packed story--which is exactly what one should expect when reading a novel based in a D&D gameworld. The main characters are well portrayed and the author does an excellent job writing dialogue for the villains--the antagonists have reasonable motivations (and explanations) for their actions which is something you rarely see in a genre novel such as this.
The only flaws in the book are its length and a rough shift in tone from the novel's start to its end. In terms of length, much of the action repeats itself, as other reviewers have noted. In terms of tone, the first (and much stronger) half of the novel feels like the classic western, "The Searchers." This portion is a grim, grounded story that really grabs the reader. In the second half of the story, however, the action goes rather widescreen echoing one of the big action scenes of Attack of the Clones.
The two halves just don't fit well together and I wish that Mr. Forbeck had remained true to the Western feel that he so carefully crafted in the early parts of the story. That said, the good parts of the story outweigh the bad and I see real promise in this series.Marked for Death (The Lost Mark, Book 1) OverviewMarked for Death begins a new epic trilogy set in the world of Eberron, Wizards of the Coast's newest D&D® campaign setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games.AUTHOR BIO: Matt Forbeck has written and designed games for more than 14 years, for which he has garnered several awards. His most recent title for Wizards of the Coast was Secret of the Spiritkeeper, the kickoff novel for the Knights of the Silver Dragon™ young reader series for Mirrorstone™ Books.

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