Showing posts with label sorcery. Show all posts
Showing posts with label sorcery. Show all posts

The Iron Tower Omnibus (Mithgar) Review

The Iron Tower Omnibus (Mithgar)
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The Iron Tower Omnibus (Mithgar) ReviewFirst I must say that most of the other 1-star reviews have detailed this trilogy's manifest faults awfully well - there's not a lot for me to add. I have to say that I'm in agreement with all of the negatives, to wit:
Tolkien plagiarism - well, duh. This makes the "Sword of Shannara" look like a masterpiece of originality in comparison. The very beginning, with the "young buccan Warrows" (McKiernan's strength sure isn't in his naming) practicing their archery, is just about the only scene that doesn't seem like a LOTR swipe. OK, the warrows are a little more warlike than the hobbits. So what? They also have a piece in the appendix called "On Warrows" - they're quite short - they tend to stoutness - they live in a peaceful country all their own and like to avoid the big folks - there's a town on the verge of their country called Stonehill (Bree) populated by men and Warrows, with an inkeeper named Bockleman (Barliman Butterbur) - four of them take part in most of the action of the book, with one Tuck (Frodo) being eventually responsible for the downfall of the bad guy Modru (Sauron) and his boss Gryphon (Morgoth). You get the idea.
But I guess one can plagiarise pretty baldly and get away with it. I don't think McKiernan got sued - if he did, he must have settled quietly - his books are still out there. So let's let go of that. If he's writing a copy, well, how does he write it? Not well at all I'm afraid. His heroes and villains are all paper-thin - Modru comes off as a James Bond villain at best, cackling about his plans to his helpless female prisoner and hissing a lot, and he's evil because....uh...he's evil. The heroes have no personalities either, and most of them cry a lot. There's no sense of landscape, of culture, of history, it all just feels tacked together, all makeshift and cheap, all no more detailed or interesting than the average AD&D game I was playing in college around the time this was first published. Others have mentioned how McKiernan flips back and forth between "quarrels" and "arrows" (it should be the latter in most cases) indiscriminately, but his writing is remarkably lazy and poor throughout. He uses the passive voice an awful lot and throws in archaisms and umlauts and accents recklessly, I guess to make it feel "old" and "epic", but he only succeeds in making himself look illiterate and pretentious. He also has one very curious trait that I've never seen anywhere before - he likes to abbreviate words that are not normally ever abbreviated, e.g. "landscape" becomes " 'scape". This choice and several other equally mysterious ones like using an apostrophe before non-abbreviated words ('Day) help contribute to the general sense that the guy never wrote so much as a letter between college and the writing of this book - and his editors didn't do him any favors.
And he's awfully, awfully obvious. When Tuck finds the Red Quarrel early on, we're never in the slightest doubt that he'll be using it to complete the Big Task and destroy the Big Nasty; when the heroes go underground in Dimmen-whatever (Moria) we know they'll have to face the Balrog-thing; when the eclipse is first mentioned there's never a shred of doubt that they'll have to reach the Big Bad Iron Tower before it. And so on. This is a book almost wholly without subtext, except maybe a very cynical one: how badly can a book be written, and how obvious can it's debt to LOTR be, and yet still be published - and even cherished by fantasy fans with little taste or experience. The answer saddens me.
The Iron Tower Omnibus (Mithgar) OverviewDennis L. McKiernan's Mithgar books are among the most beloved in all of fantasy fiction. The Iron Tower includes the first three novels set in the world of Mithgar-collected in a single volume for the first time-with an all-new introduction by the author.

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Elfslayer (Gotrek and Felix) Review

Elfslayer (Gotrek and Felix)
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Elfslayer (Gotrek and Felix) Review"Elfslayer" opens in Felix Jaeger's father's Altdorf mansion. After twenty years, Felix and Gotrek have returned to their starting point chronicled in William King's short story, "Geheimnisnacht."
Jaeger's father has a mission for his errant son. The old man is being blackmailed by a Marienburg pirate named Hans Euler and he wants his son to retrieve the incriminating papers. Felix balks at the assignment but he finally agrees to help his father. Meanwhile, Gotrek is down in the dumps, literally, drinking himself into a torpor. As we know from the previous novel "Manslayer," Gotrek missed the evil invasion of Archaon and his chance to face a daemon.
Long quickly alerts us that this novel will be a return to old haunts and a reunion with missing friends, allies, and enemies. It is also a novel replete with Longian themes--drowning, shipwrecks, imprisonment, feckless women, jealousy, bravery, and deception.
Before Felix and Gotrek leave Altdorf, they are attacked by unknown assailants. We soon learn that an old enemy has decided to seek revenge. With the assault, Gotrek begins to awaken from his stupor and the action begins. The two travel to Marienburg pursued by assassins to meet Euler. Feliz discovers another enemy in Euler and the plot, as they say, thickens. Before Felix can resolve the problem with Euler, old allies arrive. The wizard Max Schreiber, accompanied by a sorceress and an Elf, offer Gotrek the opportunity to face his glorious end. Felix is torn between serving his father or honoring his oath to Gotrek to be present at his death. He, of course, chooses to stand with Gotrek and they set set off on a quest to save the Empire with Schreiber.
The relic they seek is also being sought by Dark Elves. The action then turns to the sea. From this point, Long engages in what I can only call a melange of Jules Verne steampunk and Sabatini swordplay. He brilliantly describes an underwater city, the Black Ark of the Dark Elves, and the horrors of Dark Elf magic and ritual.
Long has concocted a nightmarish stew of villains and seamlessly presented them to us in a Sabatini-like thriller. He is one of the best writers at the Black Library and I challenge you to find a clunky sentence in the 412 pages of the novel. He ties up all of the plot threads nicely by the end but, of course, he leaves enough plot hanging that we anticipate and yearn for the next chapter of the novel.
Without giving too much away, Long convincingly presents dwarves, skaven, and dark elves. Additionally, never before have we seen a black ark described in such sinister detail.
As you might guess I highly recommend the novel. Not only is it an exciting book but I would postulate that it takes the Gotrek franchise in a new direction. Although Long is a student of William King he is refining King's themes and characters. This observation brings me to the explanation of my title for this review.
The figure in the carpet, as Henry James would say, in this novel is the seesaw. When Felix is up, Gotrek is down and when Gotrek is up, Felix is down, literally. The only time Gotrek is animated is when the likelihood of death and mayhem is near; Felix appreciates the tranquil moments, which in a Gotrek & Felix novel, are very brief indeed. However, Gotrek is the dark submerged animator of the series. It is his strength and resolve that drives the action. Long is aware of this and he consciously builds on it and structures the plot around the "humors" of the two characters in a clear and convincing way.
Finally, if you like this novel, I would suggest Gav Thorpe's "Malekith," Graham McNeill's "Defenders of Ulthuan," William King's "Trollslayer" and "Skavenslayer," and Long's Blackheart Trilogy.
I might also add, that the novels of Sabatini--"Captain Blood" in particular--might also interest you.Elfslayer (Gotrek and Felix) OverviewDwarf Trollslayer Gotrek and his human companion Felix Jaeger, Warhammer's most famous pair of heroes, head off to a new adventure facing the terrifying dark elves in the latest novel of this best-selling fantasy series.

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Wizard's Bane (The Sojourn Chronicles) Review

Wizard's Bane (The Sojourn Chronicles)
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Wizard's Bane (The Sojourn Chronicles) ReviewThis is the first book in a series. It's the standard fish out of water, high technology meets high magic. In this case our hero Dale is somehow stranded on a magical world. There is the promise of a great battle against overwhelming odds to come, but in this volume we are treated to a very long trip through the woods, lots of making and breaking camp and meeting various magical and non magical character that may or may not be important to the final conflict. The plotting and setting didn't impress me much, for the most part it was like reaidng about someone else's camping trip. What I did like, and why I'll keep reading, was the characterizations. The hero is a bit one dimensional, but the supporting cast that is collected includes some interesting characters and I'd like to see what becomes of them.
Having seen about as much to the forest and moutains that I can stand, I'm hoping that future books move us inside expose us to more magic adn and more wonder.Wizard's Bane (The Sojourn Chronicles) OverviewWizard's Bane is the first book in The Sojourn Chronicles series. A glorious adventure set on a low tech planet populated with magical creatures, wizards and all manner of fantastic marvels awaits the reader.Dale, a member of an intergalactic space fleet, is stranded here. Bereft of his powers, without access to his fleet, and chased by monsters known as Gorg, he discovers that not only must he survive but the fate of the world sits squarely on his shoulders. Either he finds a way to stop the massive Gorg invasion, or they will over run the planet and destroy all life upon its surface... including him!

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Kingdom Alliance (Ruin Mist Chronicles, Book 2) Review

Kingdom Alliance (Ruin Mist Chronicles, Book 2)
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Kingdom Alliance (Ruin Mist Chronicles, Book 2) ReviewOk...first of all, the first book (Keeper Martin's Tale) was great "for a first in a fantasy series". Like it should, it introduced the world, the characters, etc, etc. This second and successive books are great on multiple levels and far surpasses ALL fantasy writers I have read (and I've read a LOT, including the Big Four: Tolkien, Jordan, Martin, and Goodkind) This series is the tightest, most intelligent and captivating I have ever read. Stanek breathes new life into fantasy with great plots, multi-dimentional characters, realistic imagery, solid dialog, and seamless storytelling.
It's not just great fantasy... it's great Writing, period. Read this series!Kingdom Alliance (Ruin Mist Chronicles, Book 2) OverviewNote: This novel is approximately 100,000 words in length. Optimized for Kindle, Kindle for PC, Kindle for Mac, and Kindle for smart phones.The epic adventure continues! Unleash the power of your imagination and enter a world you've never dreamed existed! Best-selling author Robert Stanek delivers an epic fantasy adventure that will open your mind and your heart. Robert Stanek's magnificent Ruin Mist Chronicles is filled with mystery, intrigue, adventure, and magic. The books transport us to a world unlike any other. Robert Stanek's outstanding series has quickly become a favorite. ***Enter Ruin Mist***Officially, Ruin Mist is the name used for the fictional universe of Robert Stanek. The name "Ruin Mist" is the common language translation of an ancient elvish word, which means "the lost ages" or "the ruins of time." Ruin Mist has three distinct realms:Over-Earth - the home of dragons and titans. But don't forget about the eagle lords. Those three are the great races of Ruin Mist's past. Under-Earth - an otherworldly realm that has blood-red skies, and no sun or moon. Mid-Earth - the home of elves and men.During the early ages of Ruin Mist, travel between the realms was accomplished using the Gates of Uver. Uver is one of the great elven kings of old and the founder of Greye in Under-Earth. In all, there are believed to be seven gates fashioned by the Uver from a magic substance once mined from the deepest, darkest reaches of the Samguinne. Each gate is fashioned for a different purpose and a different kind of traveler. Two gates are recorded in the histories of men. The gate in the Borderlands, fashioned for men, is opened with the following words of power: "Eh tera mir dolzh formus tan!" The only other known gate is located in the Twin Sonnets. Both gates are masked from the world by a veil of illusion. ***History of the Ages***In an age long since lost to myth and memory, a race of supreme giants, known as titans, ruled over all the lands of Ruin Mist from their homes on Over-Earth. Without question, titans were the masters of the gates. They moved freely between realms and across lands.Darkness came to mark the end of age of the titans as surely as there was ever light at the beginning. During this time of darkness, known as the Great Purge, it was the greatest of all titans, Ky'el, who gave the lesser races (men, elves, and dwarves) their freedom--at a great cost to himself and his people. Before the Great Purge, the lesser races were slaves to the greater races (dragons, titans, and eagle lords). By the end of the purge, the only known gate to Over-Earth was sealed for all time ushering in a new beginning. A new age. The one hope of the peoples of Ruin Mist was Queen Mother, the elf queen of old. She saw a way out of everlasting darkness, a path that required the union of the divided peoples. Yet the Elves of the West did not share her vision. They thought her mad and answered her call for help with a call to arms. Now for the first time in recorded history, the armies of the West are marching toward the sacred city of the East and an unholy war where elf must fight elf is inevitable. Though despair abounds and evil seeks to reign, there is hope. Queen Mother sees hope through a union of the divided peoples: an alliance of men and elves to fight against the forces of darkness. But between men and elves, there is no love and little trust. Only truth and faith can guide their destinies. Some fear this age to be Ruin Mist's last. For if men succumb to darkness there will be no beginning and darkness will surely rule forever. It is in this time at the twilight of the age of men that those long lost have returned to thwart the darkness. They are the fallen sons of ages past and present. They are the keepers, the watchers, and the guardians. They are those who hold the key to Ruin Mist's future.

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Sidhe (One Wizard Place) Review

Sidhe (One Wizard Place)
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Sidhe (One Wizard Place) ReviewI absolutely loved this book. After my son read the first one and requested all three, I thought I would give this one a read through. The book is written for Middle Grade kids, but it's really fun to read even for an adult. D.M. Paul's style has really improved from the first book (which I liked as well) and I would say is now on par with any of the other big time kid novelists.
It's a must get if your child loves fantasy/sci-fi
Sidhe (One Wizard Place) OverviewOn a dig where the Sídhe, or faerie race, were thought to have originated, an elderly archeologist has discovered one of their two great staves of power. The artifact has been taken for authentication to a museum in the multi-layered city of Cloudview, but before it can be examined fully, thieves steal the ancient staff and disappear into the wilds of the vast Park that comprises the 13th level of the metropolis. While on a routine reconnaissance mission in the Park's immense forest region, sylvan-elf scout Kestrel Greenleaf encounters a curious enchantment drifting on the wind. She follows the trail of magic back to the realm of the Faerie Queen, where she witnesses a powerful surge of energy that can only have come from one source.With the help of a brave young Sentinel and a High Wizard from Greylok, as well as two physically mismatched agents from the Incantation Enforcement Agency, Kestrel embarks on an adventure that takes them all deep into the wilderness on a quest to stop the Faerie Queen before her destructive magic grows beyond their control.

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Shadow Magic (Haven Series #3) Review

Shadow Magic (Haven Series #3)
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Shadow Magic (Haven Series #3) ReviewThe writing style is slightly weaker in this one than in the previous two books. Some of the stock fantasy tropes get a little too much screen time, and I noticed several editing errors (missing words, homophones, inconsistent capitalization, etc.). That being said, it was still fun to read, and Dragon Magic (the next in the series) is a much stronger book.
In many ways, Shadow Magic is the final third of a single epic fantasy novel. There is a lot of action, and most of the main conflicts introduced in Amber Magic have some resolution by the end. You could probably stop reading after this one and not have it feel like watching The Empire Strikes Back without following it up with Return of the Jedi. You probably won't want to, though, and it is absolutely worthwhile to read the next book.Shadow Magic (Haven Series #3) OverviewIn Shadow Magic, the third book of the Haven Series, Herla of the Wild Hunt makes his move to gather all the Jewels of Power. Hunting down and killing those who wield them, the undead king is as relentless as death itself. He is not the only interested party, however, as several armies march to meet Brand and his allies in a desperate battle for control of the River Haven. Shadow Magic is a little longer than Sky Magic.

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Amber Magic (Haven Series #1) Review

Amber Magic (Haven Series #1)
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Amber Magic (Haven Series #1) ReviewNow this is something different. GOOD and different, a nice combo.
At first, when you are reading this book, you start thinking it is all rather namby-pamby. The characters are so very likeable and the mysterious bad guys you see hanging around at a distance are traditional, Tolkien-type bad guys. But after a while, especially at the end and as you read the sample for the next one... things get kind of creepy. The world is full of baddies that are nightmarish, alien, strange... inhuman. They become really cool. They don't even understand how humans think, they are so weird and carelessly evil. They might dance with you, or kill you, or give you something, all with a smile. And what they do makes sense from their strange point of view. In fact, this series is part horror I would say. Not gory, but disturbing. I guess if there really were elves and dwarves and other races they would be alien and scary, not just short humans who talk like scotsmen or something. I especially liked the Wee Folk, who are funny, strange, sneaky little bastards.
My main complaint was that wished it was longer. There were too many short chapters, too. The later books in the series are longer, but this cheap one was the shortest. I'm used to big fat fantasy books, like Jordan books. I would complain more, but it was so cheap. It's a great fantasy for a buck, and it is different, so I can't complain. I mean seriously, this book cost me less than a bottle of water.
Amber Magic (Haven Series #1) OverviewThe humans have no magic and are hunted for sport, but that is about to change. War is coming....The Sun Dragon spawned nine lesser dragons which devoured their parent for the power the elder possessed. These young dragons fought for choice bits of the Sun Dragon, but each only managed to eat a portion, thus giving them specific powers. Over time, these foul dragons were hunted down and slain by heroes of old. When each body rotted away, nothing remained save for nine Jewels--each the lens of a dragon's left eye. These Nine Eyes, or Jewels, form the basis for all magic in the world.The Haven Series is a fantasy epic about the Nine Jewels of Power, each of which represents a different form of magic. The Red Jewel, known as Sang, gives the wielder power over Blood Magic. The Blue, named Lavatis, can call the Rainbow and rules the Sky. Amber Magic is a short introductory book in this epic series of fantasy novels by bestselling author B. V. Larson.

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