Showing posts with label tolkeinish fantasy. Show all posts
Showing posts with label tolkeinish fantasy. Show all posts

The Iron Tower Omnibus (Mithgar) Review

The Iron Tower Omnibus (Mithgar)
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The Iron Tower Omnibus (Mithgar) ReviewFirst I must say that most of the other 1-star reviews have detailed this trilogy's manifest faults awfully well - there's not a lot for me to add. I have to say that I'm in agreement with all of the negatives, to wit:
Tolkien plagiarism - well, duh. This makes the "Sword of Shannara" look like a masterpiece of originality in comparison. The very beginning, with the "young buccan Warrows" (McKiernan's strength sure isn't in his naming) practicing their archery, is just about the only scene that doesn't seem like a LOTR swipe. OK, the warrows are a little more warlike than the hobbits. So what? They also have a piece in the appendix called "On Warrows" - they're quite short - they tend to stoutness - they live in a peaceful country all their own and like to avoid the big folks - there's a town on the verge of their country called Stonehill (Bree) populated by men and Warrows, with an inkeeper named Bockleman (Barliman Butterbur) - four of them take part in most of the action of the book, with one Tuck (Frodo) being eventually responsible for the downfall of the bad guy Modru (Sauron) and his boss Gryphon (Morgoth). You get the idea.
But I guess one can plagiarise pretty baldly and get away with it. I don't think McKiernan got sued - if he did, he must have settled quietly - his books are still out there. So let's let go of that. If he's writing a copy, well, how does he write it? Not well at all I'm afraid. His heroes and villains are all paper-thin - Modru comes off as a James Bond villain at best, cackling about his plans to his helpless female prisoner and hissing a lot, and he's evil because....uh...he's evil. The heroes have no personalities either, and most of them cry a lot. There's no sense of landscape, of culture, of history, it all just feels tacked together, all makeshift and cheap, all no more detailed or interesting than the average AD&D game I was playing in college around the time this was first published. Others have mentioned how McKiernan flips back and forth between "quarrels" and "arrows" (it should be the latter in most cases) indiscriminately, but his writing is remarkably lazy and poor throughout. He uses the passive voice an awful lot and throws in archaisms and umlauts and accents recklessly, I guess to make it feel "old" and "epic", but he only succeeds in making himself look illiterate and pretentious. He also has one very curious trait that I've never seen anywhere before - he likes to abbreviate words that are not normally ever abbreviated, e.g. "landscape" becomes " 'scape". This choice and several other equally mysterious ones like using an apostrophe before non-abbreviated words ('Day) help contribute to the general sense that the guy never wrote so much as a letter between college and the writing of this book - and his editors didn't do him any favors.
And he's awfully, awfully obvious. When Tuck finds the Red Quarrel early on, we're never in the slightest doubt that he'll be using it to complete the Big Task and destroy the Big Nasty; when the heroes go underground in Dimmen-whatever (Moria) we know they'll have to face the Balrog-thing; when the eclipse is first mentioned there's never a shred of doubt that they'll have to reach the Big Bad Iron Tower before it. And so on. This is a book almost wholly without subtext, except maybe a very cynical one: how badly can a book be written, and how obvious can it's debt to LOTR be, and yet still be published - and even cherished by fantasy fans with little taste or experience. The answer saddens me.
The Iron Tower Omnibus (Mithgar) OverviewDennis L. McKiernan's Mithgar books are among the most beloved in all of fantasy fiction. The Iron Tower includes the first three novels set in the world of Mithgar-collected in a single volume for the first time-with an all-new introduction by the author.

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Paths of Darkness, Collector's Edition (Forgotten Realms) Review

Paths of Darkness, Collector's Edition (Forgotten Realms)
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Paths of Darkness, Collector's Edition (Forgotten Realms) ReviewThe Paths of Darkness compendium includes R.A. Salvatore's Forgotten Realms novels published from 1998 to 2001. The principle storyline for this series is the return of Wulfgar from imprisonment by the demon Erttu, and his stuggle to come to grips with his new life. Three of the books included in this one make up the final part of the 'Legend of Drizzt'. One book, Servant of the Shard, seems to have been included in this volume only because of publication order. It is actually the first book of the separate 'Sellswords' trilogy and doesn't really have anything to do with Drizzt and Co.
In The Silent Blade (Forgotten Realms: Paths of Darkness, Book 1), a fresh new adventure for the Companions of the Hall is began. As Drizzt and Co. head out to Spirit Soaring to have Cadderly destroy the (same old) Crystal Shard, monsters hound them at every turn. Wulfgar struggles with inner demons until he finds a place as a bouncer for a rough tavern in Luskan, where he has a great time bashing heads and drinking booze. Artemis Entreri travels back to his roots in Calimport to begin reestablishing his name and fortune. Jarlaxle has ventured out of Menzoberanzan in the search for power and wealth and coaxes Entreri to join his plans. Character development is the primary thing that stands out in this book. Wulfgar, Entreri, and Jarlaxle especially grow as characters. [4-star rating].
The Spine of the World (Forgotten Realms: Paths of Darkness, Book 2) is completely devoted to the continuing struggle of Wulfgar, who cannot seem to overcome his inner demons and allows himself to fall into a rather shameful existence. The story consists of two separate plot-lines that briefly come together near the end of the book. Wulfgar and Morik (who develops nicely here) fight, are framed, get beat, leave Luskan, fight, are framed, get beat, and so on. The other story was actually the more intriguing to me. It involves characters that we've never met before and their emotional wrangling. A hi-bred lord courts a lowly peasant (Meralda), who goes along with it for her family's sake but makes a big mistake in getting knocked up by another man. The two stories come together in an unpredictable way that results in a hugely surprising and satisfying ending. [3-star rating]
The third book in the Paths of Darkness, Servant of the Shard (Forgotten Realms: Paths of Darkness, Book 3), probably shouldn't have been included in this collection. It is really somewhat of a duplicate book, released two different times with different looking covers, the second time as book one of The Sellswords. It is also one of the most enjoyable Salvatore books to date. The Sellswords series follows the adventures of Artemis Enreri and Jarlaxle. This perfect couple is extremely well-developed and are fun to read about. In book 1, the Crystal Shard occupies center stage as the story began in The Silent Blade is continued. The annoyingly pious Cadderly plays a part in the latter parts of the book, but doesn't do too much harm to the story. Excellent fighting scenes and plenty of action make for a fun and exciting read. [5-star rating].
In Sea of Swords (Forgotten Realms: Paths of Darkness), the story of Wulfgar is rejoined for the final book of the Legend of Drizzt. As the Companions of the Hall set out to retrieve Aegis-Fang from the pirate Sheila Kree, it seems nothing could stand in their way. Wulfgar finally comes to terms with his new place in life, and is reunited with his old friends before the final battle. A mysterious elf from Drizzt's past has plotted to slay Drizzt for years and the two meet in an epic clash. Overall, this was a bit disappointing for a Drizzt novel, particularly because of its being the last in the series. [3-star rating].
Overall, these books really start to lose interest as the reader becomes inundated with Drizzt and his friends. The heroes (except Wulfgar ironically) become practically invincible and the stories become predictable. I'm just glad that I'm finally through the Legend of Drizzt (although I probably will read The Hunter's Blades trilogy).Paths of Darkness, Collector's Edition (Forgotten Realms) OverviewThis collection of four New York Times best-selling novels from premiere fantasy authorR.A. Salvatore includes The Silent Blade, The Spine of the World, Servant of the Shard, and Sea of Swords. These titles continue the tale of Salvatore's signature character Drizzt Do'Urden, one of the most well-known figures in the Forgotten Realms setting.

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Voyage of the Fox Rider (Mithgar) Review

Voyage of the Fox Rider (Mithgar)
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Voyage of the Fox Rider (Mithgar) ReviewI believe this is Mr. McKiernan's finest work. Well thought out, plot travels along nicely without giving anything away before it's due time, and extremely well built characters. I thouroughly enjoyed this book. Even better than Iron Tower Trilogy. Recommend to all fantasy readers.Voyage of the Fox Rider (Mithgar) Overview

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