Warhammer Fantasy Roleplay Core Set Review

Warhammer Fantasy Roleplay Core Set
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Warhammer Fantasy Roleplay Core Set ReviewI'm a fan of the Warhammer universe and though I own the 2nd edition of WHFRP, I haven't played it much. My mainstay game lately is D&D 4E, though I've played or run most of the major RPG systems from the last two decades.
I find WHFRP 3rd edition to be a splendid mix of some of my favorite aspects from other RPGs combined with a few new mechanics and unique game concepts. This game pushes the bar up for quality and design thinking and I hope it influences future RPGs.
I know the MSRP is a little high, but at Amazon prices, this is a steal! This box is HUGE and beautiful. Of course everything inside is high quality material and full color, as you'd expect from a company like Fantasy-Flight. The books are not hardcover, but they are full color with thick, glossy pages.
Certainly the books could have used another run at editing, there are lots of typos, but none so far that make the rules confusing. That's the only quality issue I've noticed so far.
The rules are simple but powerful. They offer a wealth of options for players and plenty of flexibility for the GM. I feel the rules sit somewhere between Savage Worlds and D&D 4E in complexity. The core of the rules is easy to remember: you create dice pools and roll them to determine results, the specifics and exceptions are noted on cards in front of the players. You rarely reference the books during play. Cards are used to great effect throughout the system.
Though there's a boardgame feel to the components, this is very much a true RPG. It's a nice mix between the freedom and danger offered in older RPGs and the tactical options and balance that a system like D&D 4e presents.
The system and components are tightly integrated. Everything fits together really well. The feel of the Warhammer world is definitely stitched into the rules but the GM can easily run any type of campaign he wants, not just dark and dangerous. There's plenty of room to take the system and suit it to your group's style of play.
For those of you who dislike grid combat, you're in luck. For those prefer D&D 4E style combat, it's not difficult to adjust the rules to accomodate a grid.
There's very little math involved in the game. You're not constantly rolling numbers and adding modifiers and comparing to other numbers. This is all accounted for in the construction of dice pools. The options players and GMs have in building dice pools really make the system shine.
I could say so much more. I could go on about the party system, the stance system, the way the game supports narrative play, or how fast it plays, but I'll stop here. The game does a much better job of explaining itself, and you owe it to yourself to at least check it out at your FLGS if you're on the fence.
Warhammer Fantasy Roleplay Core Set Overview

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Downfall (Dragonlance: The Dhamon Saga, Book 1) Review

Downfall (Dragonlance:  The Dhamon Saga, Book 1)
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Downfall (Dragonlance: The Dhamon Saga, Book 1) Review...I read this. Absolutely horrid. I read less than 100 pages before I got too disgusted to read anymore. The book doesn't contain any likeable or sympathetic characters. In fact, they're all terrible. I'm not sure which I hate the most: the wanna-be prostitute half-elf or the amoral "hero." The entire cast of "good guys" delights in cruelity without reason and bloodlust. Right, if I wanted to read about people like this, I'd buy Helter Skelter.Downfall (Dragonlance: The Dhamon Saga, Book 1) OverviewHow far can a hero fall?Far enough to lose his soul?Dhamon Grimwulf, once a Hero of the Heart, has sunk into a bitter life of crime and squalor. Now, as the great dragon overlords of the Fifth Age coldly plot to strengthen their rule and to destroy their enemies, he must somehow find the will to redeem himself. But perhaps it is too late.Downfall marks the return of Dhamon and other characters from author Jean Rabe's bestselling Dragons of a New Age trilogy.

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Abacar the Wizard: Book One: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure Review

Abacar the Wizard: Book One: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure
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Abacar the Wizard: Book One: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure ReviewThis story begins in the "Magical Earth," which is just like the normal Earth around 584 AD or so. However the Magical Earth is populated by magical creatures and wizards. An army of goblins and orcs is sweeping across the land. In their path is a dwarven castle/city called Dwarven Pass. The goblins, who are armed with flying warships, wolf-riding infantry, and a hundred thousand orcish infantrymen, attack in a swarm during the night. Only the power of a small boy is able to turn the tide.
I have read several books like this but none of them have so realistically portrayed a midevil battle. Siege machines, bows, crossbows, and even slings are used by the orcs and goblins. If you want to experience a realisic and yet magical battle I would recommend you buy this book.Abacar the Wizard: Book One: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure OverviewTake an adventure upon the Magical Earth. The year is 564 AD. The Roman Empire's rule of Europe is being challenged by a fearsome army of goblins. The only power capable of stoping this force is a young wizard named Abacar. Learn how he and his friends travel across Europe in a flying ship, and how they deal with dragons, orcs, witches, and other monsters. They also meet many new friends along the way, including elves, dwarves, and a unicorn named Firemane.

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Once Review

Once
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Once ReviewAs if a story that combines gothic mystery and fantasy elements like elves, witches, pixies, and fairies wasn't unusual enough, how about a story that combines gothic mystery, fantasy elements, and extremely graphic sex (involving the pixies, witches, and fairies, no less)? If you think you would like, or can at least tolerate, all three of those elements, you'll probably have a good enough time reading this engaging little story about a human man discovering the fantasy world all around him.
A few things in the book went on a bit too long, including an attack by a jarful of ever-multiplying spiders (it was a clever and scary sequence, but several pages longer than it needed to be) and some of the erotic scenes (though if a scene has to go on a bit too long, it might as well be a sex scene). Overall, however, the interesting mix of genres and the alternating moods of the narrative (the story is in turn mysterious, playful, scary, sexy, fantastic, and suspenseful) makes "Once..." a diverting reading experience.Once Overview

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The Annotated legends (Dragonlance Legends) Review

The Annotated legends (Dragonlance Legends)
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The Annotated legends (Dragonlance Legends) ReviewThe Legends Trilogy definitely deserves a 5-star rating. I rate this edition as 3-star strictly because of the annotations.
Legends follows up the great Chronicles trilogy, with Raistlin, Caramon, and Tas embarking on a time-traveling adventure with enormous consequences for the entire world of Krynn. The story takes on a much more personal feeling in Legends, with the focus being narrowed to a few key characters and the plot seemingly less epic than the previous trilogy (even though the events have a larger potential impact on the world). This trilogy also has a darker and more serious feel, with much more emotional clarity and desperate circumstances. The characters are forced to make difficult sacrifices and each seems to fight their own form of depression.
The main premise focuses on Raistlin's efforts to become the most powerful mage of all time and challenge the gods themselves. Caramon and Crysiana fight their own personal battles to discover themselves and achieve peace with the world. Tas basically tags along in innocent curiosity and a desire to help his friends.
The annotations of this version add nothing to the story. I was hoping for interesting insights from the authors telling about their views of what the various characters are thinking or what really happened in alluded to events. Instead you get a whole bunch of repetitive and obvious commentary along with self-important glorifications of the authors' talent and foresight. This was my fourth journey through the Legends trilogy and it was by far the least enjoyable due to the distracting influence of pointless annotations. You would think that you'd be able to just ignore the commentary, but its impossible as you keep telling yourself that there must be at least a little useful information only to be disappointed time and again.
While the Legends trilogy is awesome, pick a different version than this one to enjoy.The Annotated legends (Dragonlance Legends) OverviewAn all-new, fully annotated version of a classic Weis & Hickman trilogy.This annotated version of Time of the Twins, War of the Twins, and Test of the Twins contains extensive notes from New York Times best-selling authors Margaret Weis & Tracy Hickman, as well as commentary from the original members of the Dragonlance setting conceptual team. The titles in this collection, though now almost two decades old, continue to be among the most popular books in the entire publishing line from Wizards of the Coast, Inc.

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Gary Griffin and the Celtic Torc Review

Gary Griffin and the Celtic Torc
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Gary Griffin and the Celtic Torc Review!!!NOT SUITABLE FOR CHILDREN (UNTIL AGE 11)!!! On the first page of the book, there is a reading level of age 12 and up. Moreover, the author writes that the story is young-adult fiction.
The novel is about the experiences of Gary Griffin, a British twelve year old boy. In thirteen chapters, the boy goes through fantastic tales. These experiences describe only the beginning of a mysterious adventure.
There are following chapters: 1 - The Mysterious Accident; 2 - The Children's Orphanage; 3 - The Escape; 4 - The Celtic Torc; 5 - Elkwoods Hall; 6 - The Triad; 7 - Running Term; 8 - The Wild Hunt; 9 - The Stone Circle; 10 - Stonehenge; 11 - Fomorians; 12 - The Woodwose; 13 - Arcanum.
Gary Griffin and the Celtic Torc OverviewGary wakes up in a hospital. By a grievous loss, the boy became an orphan. One night he hears a strange voice. From that point on, he is haunted by a dark shadow. Gary is involved into a mysterious adventure. The solution lies in the distant past and reveals some secrets about him.This is a fantasy story about love and combat, friendship and betrayal, magic and theurgy.

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The Crimson Shadow Review

The Crimson Shadow
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The Crimson Shadow ReviewBefore I picked up this trilogy, I had heard whispers of Luthien and his halfling companion Oliver DeBurrows. Then I actually read the trilogy. I was surprised. Salvatore is well known for great characters, and in this trilogy he doesn't dissapoint, especially with Oliver (who he actually roleplayed for along time) The only character I wasn't too fond of was the half-elf, but she grew on me. The story itself was good as well, though at parts it did seem kind of rushed. Anyways, the Crimson Shadow trilogy is something that Salvatore fans, and fantasy fans will enjoy.The Crimson Shadow OverviewTHE CRIMSON SHADOW is an omnibus reissue of R.A. Salvatore's Crimson Shadow Trilogy, which consists of the novels The Sword of Bedwyr, Luthien's Gamble, and The Dragon King.This trilogy follows the story of The Crimson Shadow, a Robin Hood-like figure causing mischief and protecting the innocent in a medieval fantasy setting.There's magic, a humorous dwarf sidekick, and lots of adventure and fun.

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